Monday, August 31, 2009

Official Previews for 8/31/2009 (and 08/28/2009 too!)

I missed updates completely on friday, sorry!
So, there were two previews done for the DMG2 - Today's on Skill Challenges, and Fridays on Terrain, both articles look quite cool!

The section on skill challenges shows one of the new types of challenge ideas Wizards is putting in the DMG2, 'branching challenges', with two (or more) possible outcomes for success.

The Fantastic terrain excerpt includes the new terrain types: Energy Nodes, Grasping Bog, and Needle Hedges. It also talks about Terrain powers, and includes the obvious chandelier attack.

Tuesday, August 25, 2009

Condition Marker Stickers coming from WotC?

Kiko, part of the Penny Arcade crew, posted this today:

@thekiko DnD Markers - We are working with WotC to figure out the best way to get these into your guys' games. #dnd

The link there, goes to which shows off some condition stickers he's designed for his own game (see a full sheet here)

Monday, August 24, 2009

Official Previews for 8/24/2009

More dungeon masters guide 2 previews today, check them out here - the preview is about encounter building.

Sunday, August 23, 2009

James Wyatt Talks about DMG2

Dave the Game from critical hits interviewed James Wyatt about a number of things while at GenCon this year, and has posted it as a Podcast.

In the interview, among other things, James talks a lot about the DMG2, and he gives away a bit of interesting information.
He talks about the first chapter of the book, which is the storytelling chapter, and apparently he called it secretly "D&D as an indie game" - the chapter, by and large was written by Robin Laws (of Robin's Laws of Good Gamemastering) and includes stuff that can help players take a greater role in Narrative control, and will surprise a lot of people.
James also revealed that the chapter on Skill challenges will include the 'updated' rules to page 42 and the skill challenge sections of the DMG1.
And finally, in addition to the detailed Sigil, City of Doors included in the book, there will be a short adventure included also.

Friday, August 21, 2009

Official Previews for 8/21/2009

Part 2 about the DMG2 today!
Companion Characters!

It looks like companion characters are specially altered monsters, so go check it out!

Thursday, August 20, 2009

More information on WotC forum upgrade

So the forums are down for upgrades for the rest of this week, (and possibly next) and Enworld user thalmin, from Games Plus posted this which has a little more information about the upgrade:

Wizards of the Coast is pleased to announce that we’re upgrading to a new community platform. We are in the process of migrating our forums to a new system that includes a host of additional community features like friends lists, groups, an invite system and calendar, blogs, wiki, forums, and special store pages designed for our Wizards Play Network locations and hobby retailers.

Tuesday, August 18, 2009

In Depth Coverage of D&D Extravaganza

Critical Hits put up a longer post with higher-res photos of the GenCon Panel, check it out here.

The Clarification about Tomb of Horrors mentioned in that article, is here on enworld.

Monday, August 17, 2009

Official Previews for 8/17/2009

New week, new book to be previewed! The DMG2 is being previewed - this time its gameplay advice, specifically about Storytelling.
It seems the first chapter is going to talk about basic story structures (likely will go into the three act structure etc) in addition to specific things you can do to help tell your story. In this preview we get to see what they have to say about Vignettes, Flashbacks and more.

Topics coming up in previews seem to be: Companion Characters; Advanced Encounters; Terrain; Skill Challenges; Customizing Monsters; Adventures and Rewards; and Paragon Campaigns.

Sunday, August 16, 2009

Saturday, August 15, 2009

D&D Heroscape Pictures

Found some more pictures of The D&D Heroscape set.

The text of the boxes:

Dungeons & Dragons

Master Set 3
Battle for the Underdark

10 figures
50 terrain pieces


Beware the Jaws of the Dragon

Evil monsters emerge from the darkest corners of Valhalla, spreading terror as they conquer and control the mystic portals that lead to other worlds. Sinister drow and brutal trolls gather in underground ruins, and rumors of black dragons are too terrifying to ignore.

The hordes of evil must be stopped. The Valkyrie Generals representing the forces of good have summoned brave adventurers, who together embark on a quest to defeat the black dragons and their wicked allies. Will they prevail or perish?

Tandros Kreel
Tandros' skill with the greatsword is matched only by his bravery on the battlefield. He stands against the forces of evil with great confidence, allowing no enemy to slip past his guard.

Erevan Sunshadow
Erevan channels raw arcane power and mighty spells that scorch the battlefield. Like any good wizard, he puts monsters in their place. Anything that stands in his way is blasted to bits.

Darrak Ambershard
Darrak sneaks across the battlefield hiding in the shadows until he finds the right moment to strike! Using stealth and guile, he catches enemies by surprise and finds the chinks in their armor.

Ana Karithon
Ana commands the battlefield with the power of her faith. She leads her comrades in the fight against evil, bolstering and healing them while casting divine prayers that cause her enemies to wither.

DMG2 has Rod of Seven parts

Here it is tweeted from the fingers of @CriticalHits

@criticalhits Got to flip through DMG2. One scoop: Rod of 7 Parts is one of the artifacts in it. (direct link)

Some Savage Encounters Minis now Known

Thanks to a poster from the DDM site Hoardlings, and the DDM seminar put on the DDM Guild at GenCon, we now know that there will be Bullywugs, the demon lord Grazzt, and a Carnivorous Plant (likely the predatory vine from MM2)

D&D Jones Soda 'potions'

Jones Soda is making 'potions' for D&D - they're showing them off at GenCon
check it out

Flavours include: Potion of Healing, Sneak Attack, Ithillid Brain Juice, Dwarven Drought, and Eldritch Elixer (there is one more but I can't read it)

Seems pretty cool to me, and there is also a line for Magic: the Gathering too.

Wizards Boards to be down for Week

According to this post the official Wizards of the Coast Message boards will be down for a week starting August 18th for some major upgrades.

For posterity and because the boards will be down for a week I will copy the text of the announcement here:
"Extended forum downtime, migration & platform upgrade
We are taking the forums down on Tuesday, August 18th for approximately one week. We are pleased to announce that we’re upgrading to a new community platform. On the 18th, we will begin the process of migrating our forums to a system that includes new features such as friends lists, groups, a calendar and invitation system, blogs, and wikis. We’re sorry for the inconvenience, but excited about the new features!

Dragon Annual information

Looks like a few people have the Dragon Magazine Annual a little early, and they are letting us know what articles are in it!

Demonomicon of Iqqwilv: Yeenoghu; Creature Incarnations: Kobolds; Wish Upon a Star; Mithrendain, Citadel of the Feywild (here)

Art of the Kill (assassins); The Gladiator (here)

Friday, August 14, 2009

Compiled Release Schedule.

The information in this post is pretty scattered and confusing, so here's a (hopefully) well ordered summary of everything that's come out today (At least of the new information)

Rules Books/Adventures

For before May 2010 see the spring calendar

May 2010
Dungeon Magazine Annual
Player's Strategy Guide - Has cover art by Gabe of; "It offers up advice for building the best possible player character from the options available" [some information say it releases June 15th 2010 instead]

June 2010
Monster Manual 3 - Will include the evil goddess Lloth
PH Races: Tiefling - Softcover, around $10

July 2010
Demonomicon - By Mike Mearls
Tomb of Horrors - Mega adventure. Levels 10-22

August 2010
Dark sun Campaign Guide - see here

Unannounced Release Date
Vor Rukoth - An ancient haunted tiefling ruin, in the 32 page style of Hammerfast.
Dungeon Master's Guide 3 - Help with epic material and advice.

Covers for Primal Power (October 2009) and Underdark (January 2010)

Dungeon Tiles

October 2009
Sinister Woods

March 2010
Harrowing Halls - Will have 3d elements like staircases and platforms

June 2010
Dungeon Tiles Master set - A set of basic tiles (reprints) that will stay in print. Comes in a box, with a lid, both of which are usable in game.

The team is trying to make sure there are enough desert Dungeon Tiles for Dark Sun

July 2010
MM: Lords of Madness

Other Miniatures news - Minis sets will alternate with large and huge sized sets.

Other Products

Febuary 2010
D&D Heroscape - see here
Three Dragon Ante: Emperor’s Gambit - see here

August 2010
D&D Castle Ravenloft Boardgame - A Co-operative game, comes in a big box filled with dice and plastic miniatures, for 1-5 players

Digital D&D
Wotc is working on getting digital books going again, but there isn't any announcements yet.
Rumour: There are Iphone tools coming soon.
Rumour: There may be a new Atari D&D game coming at some point, an announcement will come within the year (see)

D&D Heroscape at GenCon

One of the bigger announcements of GenCon is the new HEROSCAPE D&D game.

Initial word came out as "Feb: Heroscape Dungeons & Dragons, sample is here at #gencon. Dragonborn book in Jan, tiefligs in June. 32 softcover. $10" (tweeted here)

And the official word is: "Also in February, look for the release of D&D Heroscape."

They are showing off a little bit now at the show, see: &

It looks like they are reusing sculpts from Dungeons and Dragons Minis based on that picture.

More Later!

Edit: Ok I've looked over things completely, and its time to compile the information from the live feed.

Information about Dark Sun we have:
Campaign Guide will release in August 2010, written by Richard Baker and Robert J. Shwalb, the lead developer is Rodney Thompson.
It may or may not follow the same Model as previous settings (ie: 1 Campaign Guide, 1 Player's Guide and 1 Adventure) and there are going to be NEW novels based in Athas for sure.
They are trying to get original setting artist Brom to work on art for the book, but he is very busy, so they aren't completely sure what they will get yet.
The timeline of the setting is going back to the original 2nd edition AD&D boxed set, and [implied in the interview with James Wyatt] any novels will not move the setting forward again, including the [already released] Pentad Prism.
They are trying to not 'shoehorn' the conceits of 4th edition into the setting, but will examine how regular D&D things would have developed on the world of Athas.

D&D extravaganza

People (mostly @criticalhits and @geeksdreamgirl that I can see) are tweeting up a storm at the D&D extravaganza.

Stuff so far:

Talking about the year of the 2's, DMG2 has chapter on adding story, skill challenges, paragon tier, Sigil

Dungeon Magazine Annual next May

Savage Encounters minis set comin later this yr, more player minis coming for later books

Sinister Woods tile set in Oct, Harrowing Halls in March will have 3d elements, staircases for your minis, Master Set in June (reprints)

Dungeon Tilws Master Set will stay in print and be primary for adventures, Oct Primal Power, Draconomicon in Nov is primal power cover. underdark cover

Feb: Heroscape Dungeons & Dragons, sample is here at #gencon. Dragonborn book in Jan, tiefligs in June. 32 softcover. $10

Next year, PHB3 in March w/ Game Day, June next year MM3 with Lolth, DMG3 in Sept. Epic level play focus

I'll keep updating this as more info come through - new setting will be it's own post!

updates: Hammerfast in Apr, Vor Rukroth (tiefling ruins), 32 PGs poster map, quests. Player's Strategy Guide in June with cover by @cwgabriel
[that's gabe from penny-arcade]

July Denomicon by Mike Mearls, July 2010 Tomb of Horrors mega adventure. Levels 10-22

Dungeons & Dragons Board Game focused on Ravenloft coming Aug. Cooperative game. Big box filled with dice and plastic 1-5 players player's stragegy guide cover.

Campaign setting is: Dark Sun

No answer whether Dark Sun will follow the same model as previous settings. There will be novel for sure

There will be pdfs again but no details yet. #dnd #gencon

PDFs: working on that, but no announcements yet. Brom is very busy but will try to do some for Dark Sun.

Dark Sun: "We're going back to the original box set" as far as timeline goes."

Going to try not to dissapoint those who want desert tiles dungeon tiles for DS

Minis sets will alternate large/huge during the year

release calendar -

Sounds more like Online Map tools are pushed behind other tools

Just because a plane hasn't been covered yet doesn't mean it won't get a book

"We are going to try very hard not to shoehorn 4e conceits into Dark Sun" -Bill

Andy Collins says they're examining how d&d things would evolve in Dark Sun compared to elsewhere

@wotc_rodney Whew, the announcement of Dark Sun is live at #gencon, so I can finally reveal I am lead developer on Dark Sun. #dnd

Official extravaganza page:

Will Heroic and Epic be in plan books too? Yes, we want to let players go where they want, but "not over red line"

@weldonglenn iPhone tools could coming #gencon #dnd

Looks like thats it for the Panel!
Now time for me to absorb this all myself!

Full pictures of GenCon Assassin preview

Dave the Game from critical posted pictures of the entire preview from the GenCon special preview of the Assassin class.

Seems quite cool, and I made some mistakes with my transcriptions last night - check it out here:

Thursday, August 13, 2009

More Gen-Con giveaways!

Scott Rouse let us know in this post on Enworld that there are MORE WotC giveaways at Gen-Con - "&" patches for staff to give away, and backpacks to go along with those assassin previews

Assassin Transcription

This picture has information about the upcoming Assassin class, its small and hard to read, so I'm going to try to transcribe it. This will have to do until scans of this get online.

Dragon Assassin Preview
Assassin Preview Character
The Harrower
Halfling Assassin Obsidian Stalker, Level 11

Few Creatures embrace shadow magic without both a compelling reason and a measure of desperation. Not many enter the shadowfell willingly, let alone pledge a shard of their souls to it. For that's exactly what assassins, and other practitioners of shadow magic, must do to gain their power.
As an Assassin, you XXXX a portion of your mind and body in the shadowfell, replacing a fundamental part of your being with a dark reflection of your true self. At times you can manifest this twisted image in place of your physical body so that you can face attacks with little cause for concern. Also, the infusion of shadow magic allows you to spot the weakest points in a victim's defenses. With a few moments of study you can reduce even the strongest warrior to a bloody corpse.
If others know that you are an assassin you might find that few trust you. In some civilized realms, the study of shadow magic and assassination is banned on the pain of death. In the past, as a response to the outcry against them, assassins formed XXXrries or guilds of liked minded slayers and each one delves into the study of shadow magic and developed unique methods of killing. A guild provides you with a measure [...]

As an assassin you are XXXXXed. You traded away part of your soul for the power of death. Perhaps you seek justice against a powerful enemy or maybe you had no other way to preserve yourself in the face of a bleak uncaring world. Whatever drew you into the assassin's path, you are an XXXX of death and a trained killer from whom few can escape unharmed.
Assassins and Ki Focuses
assassins use ki focuses for the ability to augment mundane weapons. After all, a guard patted [unreadable] assassins wield whatever weapons are at hand, or XXXX unarmed strikes [unreadable]
When you use your Ki focus with a weapon attack you focus shadow magic into your weapon. Some assassins carry a few different weapons XX XXXXXX that they have the right tool for the job. An accurate weapon like a longsword is good for taking down a heavily armored warrior, [unreadable] while a devastating weapon like a greataxe XXXX XXXXX.
Since your ki focus augments your basic attacks, [...]

Implements and Weapons
Assassins focus their shadow energy through a ki focus, a [dweomer?] of magical powers XXXX XXXXX XXXXX. When using a ki focus [...]the power of shadow magic and channels it for implement and weapon attacks.
[... very unreadable after this... can see a bit about using weapon as an implement, with the normal not getting proficiency bonus to attack]
If you have a magic ki focus and wield a magic weapon, you choose [...] attack power whether to use the magic of the ki focus or that of the weapon [...]

Assasin - Shadow powered; can use new implements called Ki Focuses to empower weapons; will have a paragon path called Obsidian Stalker.

Edit: Added contrast enhanced version of picture that helped me transcribe.

If you want to comment below with probable transcriptions of the unreadable (by me) sections, please do so!

Assassin Preview at Gen-Con

As many Twitterers are saying " Sign or renew ddi at #gencon and get the assassin preview!"

The only actual text I have found from this preview is this picture so far... off to look for more!

Wednesday, August 12, 2009

Adventurer's vault preview on facebook

Three pictures involving AV2 - a picture of some gloves, a dagger, and the stats for both are up on the D&D facebook page.

Check them out here:

Tuesday, August 11, 2009

News Catchup...

Uh, there's a lot and I'm tired.

Quick quick quick!

Announcement of 2010 setting will be at the "D&D 4th Edition Extravaganza" panel at Gen-Con ... not the 25th Anniversary of DragonLance. Link

More Gen-Con stuff... WotC is selling Player's Handbooks for $5 with purchase of another book at the Con! AND the compendium is going to be free this weekend! (link)

Some have adventurer's vault already (link 1) (link 2)

Monday, August 10, 2009

Official Previews for 8/10/2009

Another item set today - this time for a Thaneborn Barbarian - and can be started even at low heroic tier.

Saturday, August 8, 2009

Eberron Campaign Guide Review!

Last review I did (Eberron Player's Guide) was a little long, so I'm going to try to cut this one shorter, especially since I'm writing it, well, about 2 weeks after the book came out. But the book took a long time to read!

Art 8/10 - The art is almost universally great, but there are two major stinkers I can think of, a picture of a dwarf and half-orc (if I remember correctly) that are awful, and I'm not a fan of the Foulspawn picture - its too cartoony for the subject matter.

Cartography 10/10 - Best RPG maps ever made, hands down - great job Lee Moyer! And the adventure's battle-scale maps are while not amazing, quite functional and get all the important information across clearly. The cutaway of Sharn, and the new Cosmology map are A+ too.

Layout 9/10 - I really like the chapter structure, introducing the concepts of the setting and some of the major villains right at the beginning was a great idea, and worked much better than sticking the introductory adventure at the beginning like the Forgotten Realms Campaign Guide did. Each section is meaty, having both a lot of great text to read, stat-blocks to look at, and History/Arcana/Religion checks that can be used mid-play. The layout works great for using the book during play as you just have to find the right section of the book ("What do you know about Karrnath? Well make a history check 23? ok you know...") The inclusion of the index and monster index are awesome too.

Writing 9/10 - This is a very enjoyable book to read, just like its 3.5 predecessor was, and kept me completely engaged. It is also a weighty text, which can take some time to absorb and get the full impact. Keith Baker's Writing is really great though anyway.

Mechanics 7/10 - Simply, there isn't too much in the book rules wise. There's a monster or NPC stat block in pretty much every section, and most of them are quite good, but they didn't use all of their new monster rules (minions get an actual role for example) in all places, but there isn't a whole lot of stuff in here. The Mounts section, which is pretty much all that there is left other than a disease and some traps, (both quite useful) should have been moved to the player's guide.

As Update from 3.5 10/10 - This is simply the best Eberron Campaign Guide yet written (not too hard when there is only one book for competition) Nothing feels shoehorned into the 4E mechanics, and the new additions (Eladrin and Dragonborn mostly) feel natural. Elements from other Eberron 3.5 books are well integrated (More information on Sarlona, Argonesson, the religions, and more) and tone and things are even conveyed better than they were in the original ECS.

Weakeness - The major weaknesses in the book are that you just wish there was more space! I wish each plane would have gotten a page or two, I wish each dragonmarked house had gotten two more pages minimum, but everything is still completely playable as is without that extra info.

Overall Score - 95% - This is a great great campaign setting. Go buy it.

Friday, August 7, 2009

Official Previews for 8/07/2009

Only one preview today from Adventurer's Vault 2 - magical ammunition -
The three ammos shown are: Bending Bullets, Dispelling Bolts, and Phasing Arrows.

Thursday, August 6, 2009

Martial Power 2 Cover and Fansite Policy

Wizards finally put up their fansite policy, and it had a little gem hidden in the marketing material that is allowed to be used with it, behold:
4eSpoilers is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. 4eSpoilers may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy [link]. MARTIAL POWER 2® is a trademark of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (

Wednesday, August 5, 2009

Assassin going into Compendium/Character Builder Early?

Mike Donais posted on the Wizards boards that the online team is going to try to get the Assasin exclusive class into the Character Builder et al early

Original Post

Well we never promise dates but there is some chance that like the monk it might be a month earlier than our normal schedule. Which would mean it appears in Dragon in September and CB at the beginning of October.

More On Githzerai...

Apparently I missed a couple things yesterday:

Confirmation that there are only 4 Races in PHB3.
There is another class called the Seeker that the Githzerai is supposed to be good at.

I think that's everything I missed though!

Tuesday, August 4, 2009

Githzerai and more!

I'm still updating my character builder right now, but the PDF of the Player's Handbook 3 debut of the race (subscription required) is there too, so lets take a look...

In order as things jump out for me:
There is a racial paragon path called the rrathmal and some racial feats here in the article.
"A high Wisdom score fills the secondary ability score for the other three psionic classes [other than the monk] ..."
Player Githzerai get "defended mind" bonuses to some saving throws, and "Shifting Fortunes" making second wind better, the rest is the same as it was in the Monster Manual.
Githyanki ARE NOT going to be in the PHB3; they are meant to be a villainous race, and they feel Drow take up too much of that mindspace.
Githzerai have two racial backgrounds included: Cenobite Initiate and War Band Survivor.
The Rrathmal has a potentially abusable level 11 power.
The feats that they show off are: Alhahn’s Mindful Relocation, Dakshai’s Body-Mind Union, Iron Resolve of Zerthadlun, Miryath’s First Strike, Zuwoth’s Enlightened Step, Githzerai Planewalker, Iron Hands, Shared Danger Sense, Wind’s Fortunes, Adamantine Mind, Iron Body, Peerless Reaction

Monday, August 3, 2009

More Official Previews for 8/3/09

Hey look an August and Beyond... later in the day, lets see what we got...

There's new information for D&D Minis: Legendary Evils, as in Stat Cards for some monsters; and cartoon pictures of the 5 too!

For Adventurer's Vault 2, we get our first peek at item sets, this time the relics of Creation - an item set for epic divine characters (avengers mostly)

For Revenge of the giants we get some info on the city of Argent: The city of Argent is a walled settlement on a cloud-shrouded mountaintop overlooking the Plains of Chaos, where the barriers between the world and the Elemental Chaos are particularly thin. In ages past, it was a thriving metropolis, occupied by various races and visited by scores more. Everything was built around the needs of the guardians, the champions provided by the bastions of light to serve as Argent’s agents and defenders.
Also statblocks for some Giants!

Dungeon Master's Guide - we're going to be getting: 8 pages of traps; better guidelines for making traps; More Fantastic Terrain - ones with POWERS; Rules on Making minions; 'refined' guidelines for Elites and Solos; Class Templates for the PHB2 classes (no mention on the artificer or swordmage); "You’ll find new artifacts in Chapter 5, including old favorites such as the Rod of Seven Parts and the Cup and Talisman of Al’Akbar" and new artifacts too; Alternate systems of rewards instead of magic items; Rules for Companion characters!
Seems like a lot of cool stuff there!

Ok time for me to go play some D&D

Official Previews for 8/3/2009

More adventurer's vault 2 today - showing off Lair Items, what are they you might ask?

Lair items are a class of wondrous item that adventurers can add to their base of operations (or "lair"). Unlike most magic items, lair items aren’t portable; they must be left behind when a hero goes exploring. They provide comforts when the party returns home after a difficult adventure, and a home-field advantage against enemies who would dare assault them in their sanctum.

Items show are, a cask ever-filling with dwarven ale; A talking door knocker; A Powerful throne; Mortar that helps build magical walls.

In this month's Ampersand (subscription needed) Bill Slavisek talks about a bunch of things we already know, and teases about the 2010 setting announcement at Gencon, and other announcements for the convention.

New info in the article is a monster from The Plane Below - The Primordial ooze, a Huge Level 24 Elite brute Elemental Ooze.

Saturday, August 1, 2009

Detailed Info from WotC spring Calendar

Thalmin posted the full details of the calendar on to ENWORLD's board (watch out they're a little slow right now due to ENNIES voting - go do that too; but because of that I will copy all the relevant info)

New info: A New products showcased: a New 3 Dragon Ante game; There is NO confirmation of PHB3 being divine, primal AND psionic (only psionic); “Shadow Over Nentir Vale” is what the S means in HS1; Hammerfast comes with a poster map;

Roleplaying Games

Underdark a D&D Supplement by Rob Heinsoo and Andy Collins
No realm in the D&D world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.
Underdark contains everything a Dungeon Master needs to run adventures or campaigns set in the vast underworld of his or her D&D pcampaign, including new monsters and hazards, ready-to-play encounters, monster lairs, and detailed information on various dark-dwelling “movers and shakers.”
Jan 19, 2010
160 page hardcover $29.95

Player’s Handbook Races: Dragonborn a D&D Supplement by James Wyatt
If you want to play the ultimate dragonborn hero, this book is for you!
This expansion of the Player’s Handbook core rulebook explores the mysteries of the dragonborn. It presents D&D players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your dragonborn character’s background and personality.
Jan 19, 2010
32 page softcover, $9.95

Martial Power 2 a D&D Supplement by Richard Baker
Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.
Feb 16, 2010
160 page hardcover, $29.95

HS1 Reavers of Harkenwold
a D&D Heroic Tier Adventure by Richard Baker
Harken Keep has fallen, and what’s left of the Barony of Harkenwold will soon fall under evil’s sway unless brave heroes take action to overthrow the dreaded Iron Circle and their monstrous allies.
This heroic-level D&D adventure is designed to take characters from 1st to 4th level. HS1 Reavers of Harkenwold can be played as a stand-alone adventure or as the first part of a three-part series (“Shadow Over Nentir Vale”) that spans ten levels of game play. This product includes two adventure booklets, a full-color battle map, and illustrations of sights and scenes featured in the adventure.
Feb 16, 2010
96 pages, $24.95

Divine Power Cards a D&D Accessory
Players using Divine Power Cards don’t need to crack open a rulebook every time they use a power – all the crucial information is right in front of their eyes. Simply select the cards for your character’s powers and you’re ready to play!
Each deck of 100 nonrandom cards includes all the powers from Divine Power for one of the four classes featured in the book – avenger, cleric, invoker, and paladin – plus a few blank cards for players to use for other powers.
Feb 16, 2010

Player’s Handbook 3 a D&D Core Rulebook by Mike Mearls, Rob Heinsoo, and Robert J. Schwalb
Player’s Handbook 3 expands the range of options available to D&D players with new classes, races, powers, and other material.
This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
New classes will include the monk, and new races will include the minotaur and githzerai.
March 16, 2010
224 page hardcover, $34.95

Harrowing Halls – Dungeon Tiles a D&D Accessory
This D&D Roleplaying Game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.
This accessory contains four double-sided sheets of illustrated, die-cut terrain tiles on heavy cardstock, plus two sheets of three-dimensional terrain elements, allowing you to create platforms, staircases, and other dungeon fixtures.
March 16, 2010

Hammerfast a D&D Supplement
A Dwarven Outpost Adventure Site by Mike Mearls
Need an exciting adventure location for your heroes to explore? Look no further.
Hammerfast presents a fully detailed, ready-to-use dwarven town, complete with secret location, maps, adventure hooks, monster and NPC statistics, ready-to-ply encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for an intrigue-laden adventure location that fits instantly and easily into their existing D&D campaigns.
The dwarven outpost Hammerfast is described in the Dungeon Master’s Guide core rule book and gets mentioned often in D&D published adventures. However, this is the first time the town has been fully detailed. In addition to the adventure location, Hammerfast can serve as the base of operations for characters exploring Nentir Vale.
April 20, 2010
32 page softcover, $11.95

The Plane Above: Secrets of the Astral Sea a D&D Supplement by Rob Heinsoo
On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly plane in greater detail. From the cavernous layers of Nine Hells to the dark dungeons of Tytherion, adventure awaits in every astral dominion and on the vast, uncharted sea that stretches between them.
This game supplement describes the Astral Sea and key locations throughout the plane. It also presents a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Astral Sea a featured setting in their campaigns.
April 20, 2010
160 page hardcover, $29.95


Three-Dragon Ante: Emperor’s Gambit
a D&D Game by Rob Heinsoo
This fun card game updates the popular Three-Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2-6 players, Three-Dragon Ante: Emperor’s Gambit showcases dragons and iconic character archetypes from the D&D world. Easy to learn and play, this game is great for everyone, from dedicated D&D games to poker fans to casual card players. D&D characters can also play Three-Dragon Ante: Emperor’s Gambit within the contest of any D&D campaign. In addition to the added cards and rules, this game also contains complete rules for the original Three-Dragon Ante card game.
Feb 16, 2010

Player’s Handbook Heroes: Series 3 a D&D Accessory
The Player’s Handbook Heroes: Series 3 expansion for the D&D Roleplaying Game features high-quality miniatures representing iconic player character races and classes described in the Player’s Handbook and Player's Handbook 2 core rulebooks. There are six packs in all: 1 pack of divine heroes, 1 pack of martial heroes, 2 packs of arcane heroes, and 2 packs of primal heroes.
Each pack contains 3 visible, high-quality, non-random plastic miniatures representing D&D player characters. Each miniature comes beautifully painted and fully assembled. (NOTE: no mention is made of power cards in this set.)
Feb 16, 2010

Monster Manual: Streets of Shadow a D&D Miniatures Expansion
The Monster Manual: Streets of Shadow expansion for D&D features pre-painted plastic miniatures of iconic monsters from the Monster Manual and Monster Manual 2 core rulebooks, as well as other D&D game supplements. This 40-figure set includes monsters of various levels and roles, and each booster pack allows Dungeon Masters to run a ready-to-play D&D encounter right out of the box!
Each booster pack contains 1 visible non-random miniature and 4 hidden random miniatures.
April 21, 2010